Apply Knockback
CallableApplyKnockbackApplies a knockback impulse to an actor's movement component.
Type: Callable (has execution pins)
Category: Fortuna|Gameplay Utilities
Keywords: gameplay utilities
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| Target | AActor* | — | Target parameter |
| Direction | FVector | — | Direction parameter |
| Force | float | — | Force parameter |
| bOverrideVelocity | bool | false | bOverrideVelocity parameter |
Example Use Cases
Example 1
Knock an enemy back on heavy attack.
Example 2
Explosion pushback effect.