Get Height Above Ground
CallableGetHeightAboveGroundTraces downward to find the ground and returns the height above it.
Type: Callable (has execution pins)
Category: Fortuna|Gameplay Utilities
Keywords: gameplay utilities
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| Location | FVector | — | Location parameter |
| MaxTraceLength | float | 10000 | MaxTraceLength parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| Height | float | Height output |
| bGroundFound | bool | bGroundFound output |
| GroundLocation | FVector | GroundLocation output |
Example Use Cases
Example 1
Determine if a character is airborne.
Example 2
Calculate fall damage based on height.