Smoother Step

Pure
SmootherStep

Ken Perlin's improved smoothstep with zero 1st and 2nd derivatives at edges. Even smoother transitions.

Type: Pure (no side effects)
Category: Fortuna|Math & Numeric
Keywords: math & numeric

Inputs

NameTypeDefaultDescription
Edge0floatEdge0 parameter
Edge1floatEdge1 parameter
XfloatX parameter

Outputs

NameTypeDescription
ReturnValuefloatReturnValue output

Example Use Cases

Example 1

Ultra-smooth terrain blending at biome boundaries.

Example 2

Film-quality camera easing.