⏱️

Time & Date

Blueprint nodes for time & date operations.

16 nodes

Format Duration HMS

Pure

Formats a duration in seconds to HH:MM:SS string format.

FormatDurationHMS

Format Duration Human Readable

Pure

Formats a duration as a human-readable string, omitting zero-value components.

FormatDurationHumanReadable

Is Cooldown Ready

Pure

Checks if enough time has passed since last activation. Also returns remaining cooldown time.

IsCooldownReady

Start Cooldown

Callable

Records the end time of a cooldown. Simple helper that returns CurrentTime + CooldownDuration.

StartCooldown

Get Cooldown Remaining

Pure

Returns remaining cooldown time in seconds and as a normalized 0-1 value for UI progress bars.

GetCooldownRemaining

Get Time Of Day Normalized

Pure

Returns the current time of day as a normalized 0-1 value (0=midnight, 0.5=noon).

GetTimeOfDayNormalized

Real To Game Time

Pure

Converts real-world time to game time using a time scale multiplier.

RealToGameTime

Game To Real Time

Pure

Converts game time to real-world time using a time scale multiplier.

GameToRealTime

Stopwatch Start

Callable

Returns the current platform time for use as a stopwatch start timestamp.

StopwatchStart

Stopwatch Read

Pure

Returns elapsed seconds since the stopwatch was started.

StopwatchRead

Framerate Independent Timer

Pure

Updates a timer and returns normalized progress (0-1). Correctly handles variable frame rates.

FramerateIndependentTimer

Get Day Of Week

Pure

Returns the day of week (0=Sunday) and its name from a DateTime.

GetDayOfWeek

Timestamp To Date String

Pure

Formats a DateTime to a string using a simple format pattern.

TimestampToDateString

Seconds Since Midnight

Pure

Returns the number of seconds elapsed since midnight of the given date.

SecondsSinceMidnight

Lerp Time Of Day

Pure

Interpolates between two times of day, taking the shortest path across midnight.

LerpTimeOfDay

Time Until Hour

Pure

Calculates how many hours until a target hour, correctly wrapping past midnight.

TimeUntilHour