Time & Date
Blueprint nodes for time & date operations.
16 nodesFormat Duration HMS
PureFormats a duration in seconds to HH:MM:SS string format.
FormatDurationHMSFormat Duration Human Readable
PureFormats a duration as a human-readable string, omitting zero-value components.
FormatDurationHumanReadableIs Cooldown Ready
PureChecks if enough time has passed since last activation. Also returns remaining cooldown time.
IsCooldownReadyStart Cooldown
CallableRecords the end time of a cooldown. Simple helper that returns CurrentTime + CooldownDuration.
StartCooldownGet Cooldown Remaining
PureReturns remaining cooldown time in seconds and as a normalized 0-1 value for UI progress bars.
GetCooldownRemainingGet Time Of Day Normalized
PureReturns the current time of day as a normalized 0-1 value (0=midnight, 0.5=noon).
GetTimeOfDayNormalizedReal To Game Time
PureConverts real-world time to game time using a time scale multiplier.
RealToGameTimeGame To Real Time
PureConverts game time to real-world time using a time scale multiplier.
GameToRealTimeStopwatch Start
CallableReturns the current platform time for use as a stopwatch start timestamp.
StopwatchStartStopwatch Read
PureReturns elapsed seconds since the stopwatch was started.
StopwatchReadFramerate Independent Timer
PureUpdates a timer and returns normalized progress (0-1). Correctly handles variable frame rates.
FramerateIndependentTimerGet Day Of Week
PureReturns the day of week (0=Sunday) and its name from a DateTime.
GetDayOfWeekTimestamp To Date String
PureFormats a DateTime to a string using a simple format pattern.
TimestampToDateStringSeconds Since Midnight
PureReturns the number of seconds elapsed since midnight of the given date.
SecondsSinceMidnightLerp Time Of Day
PureInterpolates between two times of day, taking the shortest path across midnight.
LerpTimeOfDayTime Until Hour
PureCalculates how many hours until a target hour, correctly wrapping past midnight.
TimeUntilHour