Screen Edge Indicator
CallableScreenEdgeIndicatorProjects a world-space position to the screen edge when it's off-screen. Returns the clamped position, a rotation angle for a pointer widget, and whether the target is already visible.
Type: Callable (has execution pins)
Category: Fortuna|UMG/UI Helpers
Keywords: umg/ui helpers
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldPosition | FVector | — | WorldPosition parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| OutScreenPosition | FVector2D | OutScreenPosition output |
| OutRotationAngle | float | OutRotationAngle output |
| OutIsOnScreen | bool | OutIsOnScreen output |
Example Use Cases
Example 1
Show objective arrows at the screen edge pointing toward quest targets.
Example 2
Display off-screen teammate position indicators.