Line Of Sight Batch Check
CallableLineOfSightBatchCheckPerforms line-of-sight checks from one point to multiple targets in a single call.
Type: Callable (has execution pins)
Category: Fortuna|AI & Navigation
Keywords: ai & navigation
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| Origin | FVector | — | Origin parameter |
| TargetLocations | TArray<FVector> | — | TargetLocations parameter |
| TraceChannel | ECollisionChannel | Visibility | TraceChannel parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| Results | TArray<bool> | Results output |
Example Use Cases
Example 1
AI checking visibility to all known enemies at once.
Example 2
Determine which waypoints are visible from a guard position.