AI & Navigation
Blueprint nodes for ai & navigation operations.
13 nodesGet Path Length
CallableReturns the navigation path length between two points.
GetPathLengthGet Path Cost
CallableReturns the weighted navigation cost of a path (accounts for nav areas like mud, water).
GetPathCostPatrol Route From Spline
PureSamples a spline component at equal intervals to generate patrol waypoints.
PatrolRouteFromSplineFlock Separation Vector
PureCalculates the separation steering vector for flocking behavior (avoid crowding).
FlockSeparationVectorFlock Alignment Vector
PureCalculates the alignment steering vector for flocking behavior (match neighbors' heading).
FlockAlignmentVectorFlock Cohesion Vector
PureCalculates the cohesion steering vector for flocking behavior (move toward group center).
FlockCohesionVectorGet Best Flee Position
CallableFinds the best navigable position to flee away from a threat.
GetBestFleePositionLine Of Sight Batch Check
CallablePerforms line-of-sight checks from one point to multiple targets in a single call.
LineOfSightBatchCheckInfluence Map Sample
PureSamples an influence map (flat array representing a 3D grid) at a world position with interpolation.
InfluenceMapSampleGet Strategic Position
CallableEvaluates multiple candidate positions and returns the best one based on distance preference, cover, and line of sight.
GetStrategicPositionFind Cover Point
CallableSearches for the best cover position against a threat within a radius.
FindCoverPointGet Flanking Position
CallableCalculates flanking positions to the left and right of a target, validated against the navmesh.
GetFlankingPositionNavMesh Raycast
CallablePerforms a raycast on the navigation mesh to check for nav mesh edges (walls, cliffs).
NavMeshRaycast