Get Flanking Position
CallableGetFlankingPositionCalculates flanking positions to the left and right of a target, validated against the navmesh.
Type: Callable (has execution pins)
Category: Fortuna|AI & Navigation
Keywords: ai & navigation
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| AgentPosition | FVector | — | AgentPosition parameter |
| TargetPosition | FVector | — | TargetPosition parameter |
| FlankAngle | float | 90 | FlankAngle parameter |
| FlankDistance | float | 500 | FlankDistance parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| LeftFlank | FVector | LeftFlank output |
| RightFlank | FVector | RightFlank output |
| bLeftValid | bool | bLeftValid output |
| bRightValid | bool | bRightValid output |
Example Use Cases
Example 1
AI flanking a player from the side.
Example 2
Squad tactics with flanking maneuvers.