NavMesh Raycast
CallableNavMeshRaycastPerforms a raycast on the navigation mesh to check for nav mesh edges (walls, cliffs).
Type: Callable (has execution pins)
Category: Fortuna|AI & Navigation
Keywords: ai & navigation
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| Start | FVector | — | Start parameter |
| End | FVector | — | End parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| bHitEdge | bool | bHitEdge output |
| HitLocation | FVector | HitLocation output |
Example Use Cases
Example 1
AI checking if it can walk in a direction without falling off a ledge.
Example 2
Determine the farthest point an AI can see along the ground.