NavMesh Raycast

Callable
NavMeshRaycast

Performs a raycast on the navigation mesh to check for nav mesh edges (walls, cliffs).

Type: Callable (has execution pins)
Category: Fortuna|AI & Navigation
Keywords: ai & navigation

Inputs

NameTypeDefaultDescription
WorldContextUObject*WorldContext parameter
StartFVectorStart parameter
EndFVectorEnd parameter

Outputs

NameTypeDescription
bHitEdgeboolbHitEdge output
HitLocationFVectorHitLocation output

Example Use Cases

Example 1

AI checking if it can walk in a direction without falling off a ledge.

Example 2

Determine the farthest point an AI can see along the ground.