F
Fortuna Interactive
HomeProductsDocumentationAboutSupport
DocsCore ToolkitDebug & Development
🐛

Debug & Development

Blueprint nodes for debug & development operations.

11 nodes
/

Log To File

Callable

Writes a message to a log file. Optionally appends and includes timestamps.

LogToFile

Start Perf Timer

Callable

Starts a named high-precision performance timer using FPlatformTime::Seconds.

StartPerfTimer

Stop Perf Timer

Callable

Stops a named performance timer and returns elapsed milliseconds. Optionally logs the result.

StopPerfTimer

Get Memory Usage MB

Pure

Returns current memory usage statistics in megabytes.

GetMemoryUsageMB

Log Category Message

Callable

Logs a message with a custom category name and verbosity level.

LogCategoryMessage

Draw Debug Path

Callable

Draws connected line segments through an array of points.

DrawDebugPath

Draw Debug Grid

Callable

Draws a flat grid on the ground plane for spatial reference.

DrawDebugGrid

Log Array Contents

Callable

Logs all elements of a string array with indices for debugging.

LogArrayContents

Log Map Contents

Callable

Logs all key-value pairs of a map for debugging.

LogMapContents

Assert With Message

Callable

Logs an error message if the condition is false. Does not crash in shipping builds.

AssertWithMessage

Screen Message Queue

Callable

Adds a message to a managed on-screen queue with a maximum display count. Old messages are removed first.

ScreenMessageQueue
F
Fortuna Interactive Studios

Premium Unreal Engine tools, crafted for all developers.

Products

  • All Products
  • Blueprint Toolkit
  • Documentation

Company

  • About Us
  • Support
  • Privacy Policy

Connect

  • Discord
  • Fab Store
© 2026 Fortuna Interactive Studios. All rights reserved.