Screen Message Queue
CallableScreenMessageQueueAdds a message to a managed on-screen queue with a maximum display count. Old messages are removed first.
Type: Callable (has execution pins)
Category: Fortuna|Debug & Development
Keywords: debug & development
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| Message | FString | — | Message parameter |
| Color | FColor | White | Color parameter |
| MaxMessages | int | 10 | MaxMessages parameter |
| Duration | float | 3 | Duration parameter |
Example Use Cases
Example 1
Display a scrolling combat log on screen.
Example 2
Show a feed of game events during debug.