Get Movement Direction
PureGetMovementDirectionReturns the character's current movement direction (normalized velocity) and speed.
Type: Pure (no side effects)
Category: Fortuna|Gameplay Utilities
Keywords: gameplay utilities
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| Character | ACharacter* | — | Character parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| ReturnValue | FVector | ReturnValue output |
| Speed | float | Speed output |
Example Use Cases
Example 1
Drive blend space animations based on movement direction.
Example 2
Apply directional visual effects (wind, dust).