Launch Projectile
CallableLaunchProjectileSpawns a projectile actor with initial velocity set from direction and speed.
Type: Callable (has execution pins)
Category: Fortuna|Gameplay Utilities
Keywords: gameplay utilities
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| ProjectileClass | TSubclassOf<AActor> | — | ProjectileClass parameter |
| SpawnLocation | FVector | — | SpawnLocation parameter |
| Direction | FVector | — | Direction parameter |
| Speed | float | — | Speed parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| ReturnValue | AActor* | ReturnValue output |
Example Use Cases
Example 1
Fire a bullet with a set speed.
Example 2
Launch a grenade in a direction.