Respawn Actor
CallableRespawnActorSpawns or retrieves a pooled actor. If a deactivated pooled actor exists, reactivates and repositions it.
Type: Callable (has execution pins)
Category: Fortuna|Gameplay Utilities
Keywords: gameplay utilities
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| ActorClass | TSubclassOf<AActor> | — | ActorClass parameter |
| SpawnTransform | FTransform | — | SpawnTransform parameter |
| PoolTag | FName | — | PoolTag parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| ReturnValue | AActor* | ReturnValue output |
Example Use Cases
Example 1
Spawn bullets from a pool to avoid GC hitches.
Example 2
Reuse particle effect actors.