Get Collision Bounds
PureGetCollisionBoundsReturns an actor's collision bounds as a box extent and sphere radius.
Type: Pure (no side effects)
Category: Fortuna|Physics & Collision
Keywords: physics & collision
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| Actor | AActor* | — | Actor parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| Origin | FVector | Origin output |
| BoxExtent | FVector | BoxExtent output |
| SphereRadius | float | SphereRadius output |
Example Use Cases
Example 1
Determine an actor's size for spatial queries.
Example 2
Calculate if two actors' bounds overlap.