Get Collision Bounds

Pure
GetCollisionBounds

Returns an actor's collision bounds as a box extent and sphere radius.

Type: Pure (no side effects)
Category: Fortuna|Physics & Collision
Keywords: physics & collision

Inputs

NameTypeDefaultDescription
ActorAActor*Actor parameter

Outputs

NameTypeDescription
OriginFVectorOrigin output
BoxExtentFVectorBoxExtent output
SphereRadiusfloatSphereRadius output

Example Use Cases

Example 1

Determine an actor's size for spatial queries.

Example 2

Calculate if two actors' bounds overlap.