Is Path Clear (Capsule)
CallableIsPathClearChecks if a capsule-shaped path is clear between two points (character-sized by default).
Type: Callable (has execution pins)
Category: Fortuna|Physics & Collision
Keywords: physics & collision
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| Start | FVector | — | Start parameter |
| End | FVector | — | End parameter |
| Radius | float | 34 | Radius parameter |
| HalfHeight | float | 88 | HalfHeight parameter |
| IgnoreActors | TArray<AActor*> | — | IgnoreActors parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| ReturnValue | bool | ReturnValue output |
| HitResult | FHitResult | HitResult output |
Example Use Cases
Example 1
AI checking if it can walk to a position without obstacles.
Example 2
Verify a teleport destination is reachable.