Get Physics Material At Hit

Pure
GetPhysicsMaterialAtHit

Extracts the physical material and surface type from a hit result.

Type: Pure (no side effects)
Category: Fortuna|Physics & Collision
Keywords: physics & collision

Inputs

NameTypeDefaultDescription
HitResultFHitResultHitResult parameter

Outputs

NameTypeDescription
PhysMaterialUPhysicalMaterial*PhysMaterial output
SurfaceTypeEPhysicalSurfaceSurfaceType output
bValidboolbValid output

Example Use Cases

Example 1

Determine bullet impact effects (sparks on metal, dust on dirt).

Example 2

Play surface-appropriate footstep sounds.