Radial Impulse (With Falloff)
CallableRadialImpulseWithFalloffApplies a radial impulse to all physics objects within a radius, with distance-based falloff.
Type: Callable (has execution pins)
Category: Fortuna|Physics & Collision
Keywords: physics & collision
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| Origin | FVector | — | Origin parameter |
| Radius | float | — | Radius parameter |
| Strength | float | — | Strength parameter |
| FalloffExponent | float | 1.0 | FalloffExponent parameter |
| bVelChange | bool | false | bVelChange parameter |
| TraceChannel | ECollisionChannel | — | TraceChannel parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| AffectedCount | int | AffectedCount output |
Example Use Cases
Example 1
Explosion that pushes nearby objects.
Example 2
Shockwave effect in a boss fight.