Bounce Reflection
PureBounceReflectionReflects IncomingVelocity off a surface defined by SurfaceNormal, scaled by Restitution (1.0 = perfectly elastic, 0.0 = no bounce).
Type: Pure (no side effects)
Category: Fortuna|Vector & Transform
Keywords: vector & transform
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| IncomingVelocity | FVector | — | IncomingVelocity parameter |
| SurfaceNormal | FVector | — | SurfaceNormal parameter |
| Restitution | float | 1.0 | Restitution parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| ReturnValue | FVector | ReturnValue output |
Example Use Cases
Example 1
Simulate a bouncing grenade without physics.
Example 2
Ricochet laser beams off reflective surfaces.