Audio Occlusion Check
CallableAudioOcclusionCheckPerforms multiple traces to estimate audio occlusion between a sound source and listener.
Type: Callable (has execution pins)
Category: Fortuna|Audio Helpers
Keywords: audio helpers
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| SoundLocation | FVector | — | SoundLocation parameter |
| ListenerLocation | FVector | — | ListenerLocation parameter |
| NumTraces | int | 4 | NumTraces parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| OcclusionFactor | float 0-1 | OcclusionFactor output |
Example Use Cases
Example 1
Muffle sounds behind walls.
Example 2
Reduce volume of sounds in other rooms.