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Audio Helpers
Blueprint nodes for audio helpers operations.
7 nodesCrossfade Two Sounds
CallableCrossfades between two audio components (one fades out while the other fades in).
CrossfadeTwoSoundsPlay Random Sound From Array
CallablePlays a random sound from an array at a world location.
PlayRandomSoundFromArraySet RTPC Value Smoothed
CallableSmoothly interpolates an audio parameter (RTPC) to a target value rather than setting it instantly.
SetRTPCValueSmoothedStop All Sounds With Tag
CallableStops all active audio components that were spawned with a given pool tag.
StopAllSoundsWithTagMusic State Transition
CallableManages a simple music state machine with crossfading between music tracks associated with named states.
MusicStateTransitionAudio Occlusion Check
CallablePerforms multiple traces to estimate audio occlusion between a sound source and listener.
AudioOcclusionCheckCalculate Attenuation Factor
PureCalculates an attenuation factor based on distance with configurable falloff curve.
CalculateAttenuationFactor