Stop All Sounds With Tag

Callable
StopAllSoundsWithTag

Stops all active audio components that were spawned with a given pool tag.

Type: Callable (has execution pins)
Category: Fortuna|Audio Helpers
Keywords: audio helpers

Inputs

NameTypeDefaultDescription
WorldContextUObject*WorldContext parameter
TagFNameTag parameter

Outputs

NameTypeDescription
StoppedCountintStoppedCount output

Example Use Cases

Example 1

Stop all combat sounds when combat ends.

Example 2

Mute all ambient sounds during a cutscene.