Stop All Sounds With Tag
CallableStopAllSoundsWithTagStops all active audio components that were spawned with a given pool tag.
Type: Callable (has execution pins)
Category: Fortuna|Audio Helpers
Keywords: audio helpers
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| Tag | FName | — | Tag parameter |
Outputs
| Name | Type | Description |
|---|---|---|
| StoppedCount | int | StoppedCount output |
Example Use Cases
Example 1
Stop all combat sounds when combat ends.
Example 2
Mute all ambient sounds during a cutscene.