Music State Transition

Callable
MusicStateTransition

Manages a simple music state machine with crossfading between music tracks associated with named states.

Type: Callable (has execution pins)
Category: Fortuna|Audio Helpers
Keywords: audio helpers

Inputs

NameTypeDefaultDescription
WorldContextUObject*WorldContext parameter
NewMusicStateFNameNewMusicState parameter
CrossfadeDurationfloat2.0CrossfadeDuration parameter

Example Use Cases

Example 1

Transition from 'Explore' to 'Combat' music.

Example 2

Switch to 'Boss' music on boss encounter.