Music State Transition
CallableMusicStateTransitionManages a simple music state machine with crossfading between music tracks associated with named states.
Type: Callable (has execution pins)
Category: Fortuna|Audio Helpers
Keywords: audio helpers
Inputs
| Name | Type | Default | Description |
|---|---|---|---|
| WorldContext | UObject* | — | WorldContext parameter |
| NewMusicState | FName | — | NewMusicState parameter |
| CrossfadeDuration | float | 2.0 | CrossfadeDuration parameter |
Example Use Cases
Example 1
Transition from 'Explore' to 'Combat' music.
Example 2
Switch to 'Boss' music on boss encounter.